|Know the feeling?|
There was a bit of tension there, which I in part added to (okay was primarily responsible for). For me, I feel that unless I am "policing" what happens in the other side's turn then I will be taken for a ride - particularly over-measuring which is my personal bug bear.
|Perhaps we should leave our weapons at home when we play|
The other issue that gets me is the "squidgy shot" that skims the outside of a wood, just fits between two buildings and takes out your tank or something. I find it impossible to protect against that sort of thing and must confess I think ultimately such shots are somehow against the spirit of the game (which they are not). I also feel that the game would slow down to a crawl if I had to measure and ask about each potential shot before moving.
Really, I need to chill out a little and enjoy the game and allow such things to happen as part of the game. What we need is a gaming manifesto for our group to stop things disintegrating. Something we all buy into, so that I feel like I don't need to "police" things, and also so I don't affect the vibe by being the annoying guy.
Your thoughts on what should be added would be helpful. Something like:
- I will trust that the other side is playing within the rules of the game and the spirit of the game.
- I will not over-measure.
- I will ask on a clarification about line of sight in my own turn. If I don't ask, then tough.
- It is better to lose and have fun that win and be a dick.
The scenario we played was not one of the usual missions either, it was a scenario from the FOW website (Recce over the Canal) that was a little confusing to say the least.
Your thoughts on this issue would be good - any additions to the manifesto would be helpful.