|An Early Photo of Our Gaming Group - that's me in the middle|
Couldn't be bothered paying that sort of money for that so I decided to play-test some home made alliance rules. Here is how it worked:
- In the maintenance phase any two players could call an alliance.
- If an alliance is called, then the players each swap one model from their faction with a model in the others' faction.
- That model is then controlled by the other person in the alliance as if it was their model.
- In the following maintenance phases each player rolls a d10 to see if the alliance is broken. On a 7 - 10 it is broken.
- When the alliance is broken , the player breaking it gets to activate their model that has been swapped to the other faction during the maintenance phase. They can move and shoot, or move at the double or whatever.
When Chris and I got close, I summonsed my Zombie horde and Chris looked like getting squashed between that and Jack the Ripper. He called an alliance. I agreed, hedging my bets on the basis that I expected the alliance to be broken shortly, given the odds.
|The Lycaon looking for trees to urinate under|
|Gentlemen Looking for Urinating Dogs|
Steve continued to take pot shots from the far end of town, using the barrels I had just painted up:
|And good evening to you too Mr Skeleton|
With Uncle Thulu flying around shooting at a few as well.
|Can you smell dog food?|
|After: RIP Strange dog thing|
Chris and I started to move towards Steve, but in the next maintenance phase Chris broke the alliance. His figure freaked out (she was with the zombie horde) and ran out into the street only to be nailed in the cross fire from all Steve's waiting constabulary. Chris had also moved his Beastlord and Packmaster close to the zombie horde and so when I won initiative next they were attacked, with Lord Percival landing five shots from his gatling gun.
The carnage was pretty great for Chris, who lost his Packmaster and a number of others too. I took out another of Steve's constables, and along with three kills from Chris's faction, came out on top for the evening.
Steve had a quiet night shooting from distance, but got three kills (one of mine and two of Chris') so came second.
The alliance mechanic was fun, but breaking on a 7-10 was perhaps a bit too easy. Tweak it perhaps to 8 next time, or try not to play 3 player games?
EOTD is fun and not too serious really - it is quite a nice run about from FOW which is pretty intense in comparison. The alliance does add a fun aspect, but with three players it is hard for all players to have an equal role in the game.