Thursday, 6 March 2014

FOW free for all AAR part one

Another games club, another Flames of War game. This time I am using the 3rd US armoured division which are confident trained rather than confident veterans. I was doing my research and as the Americans have a lot of firepower they work best as trained. I guess the rational for this is to hit scores are based on your opponents skill rating so it really doesn't mater what your skill rating is. Trained armies win in shoot outs and veterans in assaults. Anyhow here is some photos of the first part of my 3rd US armoured division versus Dans fallschirmjäger army at 1300 points. The scenario is free for all. 

The set up after my first move. I started my armoured rifle platoon out of their halftracks defending the objective. 

I moved my 76mm shermans up with the recon to prevent Dan from ambushing with his cheeky panzerfaust teams which can spring an ambush from area terrain. We are not quite sure what that involves however as Dan was using buildings at one point. If anyone has any clarifications that would be great. 

  I used my command 75mm sherman to shoot smoke to reduce potential harm from Dans pathers. 

My thunderbolt got its first flight however only being strength one I had to reroll my first batch of successes of which I got 100% of my dice rolls only to get 40% on the second roll, hitting on a 2+. 

A mid game drink. Quite a tasty one. Unfortunately there are no records of Dans last turn but it involved some movement but and no successful shots. 

In round two the thunderbolt bombed Dans panther and a pak40, unfortunately the panther saved his armour save but the pak40 couldn't stand the heat!

Afraid for my tanks I moved them all tother up my left flank with recon protecting them from surprise ambushes.

I moved my mortars into position to provide covering fire and smoke. 

Success Pak40s smoked reducing the threat for my shermans in the open. 

 A view after my turn. Once again Dans next turn goes undocumented but it invoved him moving up, sprining a ambush with a panzerfaust team on my armoured mortars and like me rolling miserably scoring 0 hits, oh except that Pac 40 I blew up.

The next turn involved me advancing my shermans shooting some covering smoke, while I was at it destroyed his Pak 40 platoon and foolishly assaulted one of dans fallshirmjager platoons. 

Dan's platoon was still pined from last turn but all his troops had panzefausts and were at 100% strength. No amount of covering smoke could prepare me. He missed all his shots from the teams in the smoke but the three out managed to all hit. One 76mm sherman was destroyed and one bailed. Then in Dans turn he finished them off. 

My armoured rifle platoon did managed to destroy 2/3 of Dans armoured recon teams on the other side of the field however.  

In Dans turn he advanced and took out half my armoured mortar platoon with the rest of his panzerfaust teams. 

Then we called it a night. We are planning to finish this game in a fortnights time. I feel though we destroyed a platoon each I feel Dan is at an advantage as my platoons were more costly and he is in a good position. I guess I jumped the gun with my assault where I should of sat back moving and shooting which Americans are good at. Also I forgot to use my recon to lift gone to ground, doh'. 

For a second run with the US armoured devision I feel I did well and learn some hard mistakes I shan't make again in a hurry, namely destroying my 76mm shermans by assaulting a fully armed platoon. I am looking forward to revising the force and trying again. Plus despite everything we had a great time!


  1. It is an evenly balanced game. It is hard assaulting those dug in FJ with panzerfausts, you might well break through the line with your next assault on that flank. That honey liquor / bourbon was a fine mid game tipple too.

  2. Good looking stuff, and the mid game tipple is certyainly appealing... from what I recall, the trap teams can ambush from just about any terrain now as was cleared up in recent errata / lessons from the front - even a road surface is classed as area terrain, and if you think about it they typically ambushed from the road side... so they are tricky, if not impossible to avoid... However one thing to remember, they are treated as individual teams so if assaulting with them, they go in one at a time... My last game against them I stupidly tried to deal with them by assaulting them with stugs into a wood, and lost a platoon for my trouble... I think in future, accept you will take a hit from them, then if possible move off and leave them behind...

  3. Ah good that there is some clear rules on the trap teams. I agree probably just accepting them then leaving them behind is most appropriate. Still recon with one team will prevent any upsets with them. An AOP grasshopper for Americans also prevents ambush from these guys for a small 40 points.

    I guess the real trap of the trap teams is worrying to much about them.

  4. Nice game report and it all looks great. Good ol JD mmmm. Shall look forward to part 2.


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