Showing posts with label Lycaon. Show all posts
Showing posts with label Lycaon. Show all posts

Wednesday, 18 December 2013

Red EOTD stretch goal

Well it has been little while since I have last posted. Namely because I moved house almost 2 weeks ago and Internet is still not working. So a brief filler post from my cell phone.
These are a couple of photos of Red a Empire of the dead requiem stretch goal. I quite like this model and think it's a lovely addition to a lycaon faction.

So that is all. Oh and I hope you enjoy my fantasy lords box in the background.

 Side note blogger mobile is rubbish and messing with formatting and auto-correct.

Friday, 29 November 2013

Two's Company...: An Empire of the Dead AAR

Monday night saw Steve, Chris and me jump into a three player game of Empire of the Dead.  Made me recall that show, Three's Company:

An Early Photo of Our Gaming Group - that's me in the middle

We have been aware of the issues of playing three factions at once for some time and I have been keen to find a solution to random ganging up and the like.  I was aware that Games Workshop had released a new book called Triumph and Treachery that has rules for playing multi-player games.  For $150, there is about 4 pages of rules from what I can figure, based around the ability to make alliances and break alliances.

Couldn't be bothered paying that sort of money for that so I decided to play-test some home made alliance rules.  Here is how it worked:

  1. In the maintenance phase any two players could call an alliance.
  2. If an alliance is called, then the players each swap one model from their faction with a model in the others' faction.
  3. That model is then controlled by the other person in the alliance as if it was their model.
  4. In the following maintenance phases each player rolls a d10 to see if the alliance is broken.  On a 7 - 10 it is broken.
  5. When the alliance is broken , the player breaking it gets to activate their model that has been swapped to the other faction during the maintenance phase.  They can move and shoot, or move at the double or whatever.
We played fracas in the end cause we figured that was one of the few scenarios that worked.  Cagey start at first.  Here's the set up:



When Chris and I got close, I summonsed my Zombie horde and Chris looked like getting squashed between that and Jack the Ripper.  He called an alliance.  I agreed, hedging my bets on the basis that I expected the alliance to be broken shortly, given the odds.

The Lycaon looking for trees to urinate under
Gentlemen Looking for Urinating Dogs

Steve continued to take pot shots from the far end of town, using the barrels I had just painted up:


And good evening to you too Mr Skeleton

With Uncle Thulu flying around shooting at a few as well.

Thulu Cam
You can see the Zombies approaching Chris there just before he called the alliance.  Here they are looking for some dog flesh:

Can you smell dog food?
I took out Steve's infernium hound, which they laid to rest in the cemetery:

Before

After: RIP Strange dog thing

Chris and I started to move towards Steve, but in the next maintenance phase Chris broke the alliance.  His figure freaked out (she was with the zombie horde) and ran out into the street only to be nailed in the cross fire from all Steve's waiting constabulary.  Chris had also moved his Beastlord and Packmaster close to the zombie horde and so when I won initiative next they were attacked, with Lord Percival landing five shots from his gatling gun.

The carnage was pretty great for Chris, who lost his Packmaster and a number of others too.  I took out another of Steve's constables, and along with three kills from Chris's faction, came out on top for the evening.

Steve had a quiet night shooting from distance, but got three kills (one of mine and two of Chris') so came second.

The alliance mechanic was fun, but breaking on a 7-10 was perhaps a bit too easy.  Tweak it perhaps to 8 next time, or try not to play 3 player games?

EOTD is fun and not too serious really - it is quite a nice run about from FOW which is pretty intense in comparison.  The alliance does add a fun aspect, but with three players it is hard for all players to have an equal role in the game.

Sunday, 29 September 2013

The Hounds of Hampstead Heath

Yesterday was a big day of walking around London with my wife's sister and brother-in-law who live in London. I think we walked in total for 9 hours, it felt pretty impressive and it was a great way to see the city. We started our walking bus in Hampstead Heath, I was pretty amazing having a gigantic park in the middle of a city! I also noted that it was a place where lots of people walked their dogs, or hounds.

                             

It made me think, Hampstead Heath could be a good setting for a game of Empire of the Dead (or two). After all it most likely was haunted by a different bread of hound in 1988, Lycaon. 

My Lycaons in London

After Hampstead Heath we walked through regents park; went through a couple of squares; wet to Gordon's for wine and cheese; we also went to a couple of pubs for beer while walking past Big Ben; the shard; the Tate modern and more exciting stuff. 

                           

We then took. The tube to China Town for dinner. I continue to be impressed with the tube and transport system, mainly how vast and expansive it is, as well as its age. 

                           

The walls in this part look a little bit like a Dalek. 

On the way home we walked past on the way home we went to a bar with 27 beers on tap and this shop:

                         

It looked like a very cool store, plus love the classic film Forbidden Planet. Taking a closer look at the shop I thought although there is plenty of cool models they were all rather expensive and wouldn't improve my life a whole lot. For example the 50pound 4th doctor scarf.

                         

We finished off out night by taking a double decker bus home, sitting at the front of the top story. 

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